Alpha Progress

June 1st, 2017

Happy June, everyone!

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May Development Highlights

For a detailed list of changes, see the patch notes on the alpha forums.

DESIGN

  • Significant iteration on game design and balance
  • General improvements to the game client
  • Visual indicators for attack and spell ranges
  • Added smart pings
PROGRAMMING
  • Significant bug fixing and game stability improvements
  • Significant unit pathing and targeting improvements
  • General interface and usability improvements
ART
  • Added a cave for the creature spawn area
  • Improved the ground texture for the no-deploy areas
  • Concepted and started modeling the worker area
WEB
  • Created separate subforums for alpha feedback and bugs
  • Updated the game guide and added new images

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