v2.37: Ogre, Game Balance, Matchmaking

9/20/2018 Discuss on the forums
September 20th, 2018

2018_0920_Ogre.jpg


New patch cycle: All future content or code-heavy patches will have patch notes released on Thursday or Friday with the patch itself being released on Monday, barring any unforeseen issues. This allows us to (1) collect more feedback, (2) test more extensively, and (3) have sufficient time to resolve things so there aren't issues over the weekend. We'll still release small bug fix and balance hotfix patches on various days of the week, but Monday will be our designated patch day for substantive patches.

v2.37 Patch Notes

NEW! Mercenary

Ogre_card_small.png

Ogre
- Cost: 200 mythium
- Income: 50
- Movement type: Ground
- Health: 2300 (Natural)
- Damage: 230 (Impact)
- Attack speed: 0.6
- Range: 150 (Melee)

Ability: Knock Out
Knockout (1).png
Ogre’s first attack deals 400 bonus damage and stuns for 1.5 seconds. If the attack kills a target, the ability resets.

via Sketchfab

Game Fixes


Friends List
- Added a tip/link if your friends list isn't loading, to change your Steam profile to public

Bots
- Fixed a bug where bots would sometimes only build rats (they were accidentally picking the incomplete Nomad legion)

Pack Rat
- Fixed a bug where Treasure Hunt wouldn't preserve added abilities (Hero, Villain, etc) after using Treasure Hunt

Matchmaking
- Now faster for players under 1500 rating, especially for players under 1100 rating
- Fixed a bug where the “find me a game ASAP” button wasn’t working for players rated 1500-1600

Game Balance


Data context:

Displayed data is now for Mastermind only, as opposed to Mastermind + legions. Mastermind is a better reflection of a fighter's power. Legion-specific data for fighters tends to be highly influenced by other units from that legion. For example, a weak fighter looks balanced if it’s part of a strong legion, or vice-versa. We also evaluate legion-specific data, but it is not displayed here.

The average usage rate of a fighter is 19%, and the average win rate is 50%. The majority of fighters are 49-51% win rate, and usage rate is often a better indicator of power. <50% win rate tends to mean overrated/overused and >50% win rate tends to mean underrated/underused. In the long run, everything converges to 50%. A 50% win rate fighter picked 10% of the time is likely weaker than a 50% win rate fighter picked 30% of the time because it is the optimal choice in more situations.

Tier 1


BoneWarrior.png
Bone Warrior red_arrow.png
- Attack speed: 0.87 -> 0.84

BoneCrusher.png
Bone Crusher red_arrow.png
- Health: 1050 -> 1030

Usage rate: 34%
Win rate: 51.9%

Looter.png
Looter red_arrow.png
- Attack speed: 0.833 -> 0.806

Usage rate: 23%
Win rate: 51.2%

Tier 2


AquaSpirit.png
Aqua Spirit red_arrow.png
- Attack speed: 0.74 -> 0.72

Usage rate: 30%
Win rate: 51.2%

Zeus.png
Zeus red_arrow.png
- Attack speed: 2.22 -> 2.17

Pyro.png
Pyro green_arrow.png red_arrow.png
- DPS: Unchanged
-- Damage: 26 -> 30
-- Attack speed: 1.94 -> 1.67

Reduced synergy with APS/MPS but more viable mid-late game (not as hard-countered by Safety Mole)

Usage rate: 19%
Win rate: 52.6%

Tier 3


Violet.png
Violet green_arrow.png
- Lightning Strike: Mana cost: 12 -> 10

Usage rate: 9%
Win rate: 50.5%

Gateguard.png
Gateguard green_arrow.png
- DPS: 25.6 -> 25.9
-- Damage: 32 -> 35
-- Attack speed: 0.8 -> 0.74
- Chaos Hound: Damage: 24 -> 25
- Chaos Hound: Attack speed: 1.11 -> 1.14

Gateguard now clears wave 1 with no Snail

Harbinger.png
Harbinger green_arrow.png
- Cerberus: Damage: 72 -> 75
- Cerberus: Attack speed: 1.11 -> 1.14

Usage rate: 8%
Win rate: 44.0%

Wileshroom.png
Wileshroom green_arrow.png
- Attack speed: 0.95 -> 0.97

Canopie.png
Canopie green_arrow.png
- Attack speed: 0.877 -> 0.89

Usage rate: 20%
Win rate: 45.9%

Tempest.png
Tempest green_arrow.png
- Damage: 31 -> 33

Usage rate: 6%
Win rate: 45.5%

Tier 4

OceanTemplar.png
Ocean Templar green_arrow.png red_arrow.png
- Upgrade cost: 185 gold + 1 supply -> 175 gold + 1 supply
- Resonance: Health regeneration: 30 -> 25

Usage rate: 33%
Win rate: 49.0%

HeadChef.png
Head Chef green_arrow.png red_arrow.png
- Skull Stew: Mana cost: 14 -> 10
- Skull Stew: Healing: 300 + 10% max health -> 400

Weaker synergy with big solo tanks. Stronger synergy with multiple DPS units.

Usage rate: 21%
Win rate: 48.8%

Deathcap.png
Deathcap green_arrow.png
- Health: 3270 -> 3350

Usage rate: 11%
Win rate: 49.4%

Tier 5


Doppelganger.png
Doppelganger green_arrow.png
- Attack speed: 2 -> 2.08

Usage rate: 8%
Win rate: 44.1%

PriestessoftheAbyss.png
Priestess of the Abyss green_arrow.png
- Damage: 34 -> 36

Usage rate: 12%
Win rate: 46.9%

Whitemane.png
Whitemane red_arrow.png
- Damage: 184 -> 180

Usage rate: 29%
Win rate: 51.2%

Berserker.png
Berserker green_arrow.png
- Attack speed: 1.52 -> 1.56

Usage rate: 14%
Win rate: 47.4%

Tier 6


FireLord.png
Fire Lord green_arrow.png
- Intellect: Mana restore: 10% -> 15%

Fenix.png
Fenix green_arrow.png red_arrow.png
- Health: 3300 -> 3200
- Intellect: Mana restore: 10% -> 15%

Usage rate: 27%
Win rate: 48.2%

LordOfDeath.png
Lord of Death green_arrow.png red_arrow.png
- Intellect: Mana restore: 10% -> 15%
- Undead Dragon: Health: 800 -> 600
- Undead Dragon: New ability: Devour - When this unit lands a killing blow, it heals for 15% of its max health

Hades.png
Hades green_arrow.png red_arrow.png
- Intellect: Mana restore: 10% -> 15%
- Raise Imp: Mana cost: 15 -> 17
- Imp: Devour - When this unit lands a killing blow, it heals for 15% of its max health

Usage rate: 26%
Win rate: 51.5%

Intellect encourages you to get these fighters earlier, instead of just spamming them late game

BananaBunk.png
Banana Bunk red_arrow.png
- Damage: 79 -> 77

BananaHaven.png
Banana Haven red_arrow.png
- Damage: 53x3 -> 51x3

Usage rate: 40%
Win rate: 52.9%

The Head Chef change should also indirectly nerf Banana Bunk/Haven

Mercenaries


Mimic.png
Mimic green_arrow.png
- Attack speed: 1 -> 1.03

Centaur.png
Centaur green_arrow.png

- Health: 4000 -> 4050


Follow us on Twitter, like us on Facebook, and join our Discord!

Recent Updates