2.37: OGRE, GAME BALANCE, MATCHMAKING

Thursday, September 20, 2018 Discuss on the forums

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New patch cycle: All future content or code-heavy patches will have patch notes released on Thursday or Friday with the patch itself being released on Monday, barring any unforeseen issues. This allows us to (1) collect more feedback, (2) test more extensively, and (3) have sufficient time to resolve things so there aren’t issues over the weekend. We’ll still release small bug fix and balance hotfix patches on various days of the week, but Monday will be our designated patch day for substantive patches.

V2.37 PATCH NOTES

NEW! MERCENARY

Ogre card

Ogre

  • Cost: 200 mythium
  • Income: 50
  • Movement type: Ground
  • Health: 2300 (Natural)
  • Damage: 230 (Impact)
  • Attack speed: 0.6
  • Range: 150 (Melee)

Ability: Knock Out

Knock Out

Ogre’s first attack deals 400 bonus damage and stuns for 1.5 seconds. If the attack kills a target, the ability resets.

via Sketchfab

GAME FIXES

Friends List

  • Added a tip/link if your friends list isn’t loading, to change your Steam profile to public

Bots

  • Fixed a bug where bots would sometimes only build rats (they were accidentally picking the incomplete Nomad legion)

Pack Rat

  • Fixed a bug where Treasure Hunt wouldn’t preserve added abilities (Hero, Villain, etc) after using Treasure Hunt

Matchmaking

  • Now faster for players under 1500 rating, especially for players under 1100 rating
  • Fixed a bug where the “find me a game ASAP” button wasn’t working for players rated 1500-1600

GAME BALANCE

Data context:

Displayed data is now for Mastermind only, as opposed to Mastermind + legions. Mastermind is a better reflection of a fighter’s power. Legion-specific data for fighters tends to be highly influenced by other units from that legion. For example, a weak fighter looks balanced if it’s part of a strong legion, or vice-versa. We also evaluate legion-specific data, but it is not displayed here.

The average usage rate of a fighter is 19%, and the average win rate is 50%. The majority of fighters are 49-51% win rate, and usage rate is often a better indicator of power. <50% win rate tends to mean overrated/overused and >50% win rate tends to mean underrated/underused. In the long run, everything converges to 50%. A 50% win rate fighter picked 10% of the time is likely weaker than a 50% win rate fighter picked 30% of the time because it is the optimal choice in more situations.

TIER 1


Bone Warrior nerf
  • Attack speed: 0.87 -> 0.84

Bone Crusher nerf
  • Health: 1050 -> 1030

Usage rate: 34% Win rate: 51.9%


Looter nerf
  • Attack speed: 0.833 -> 0.806

Usage rate: 23% Win rate: 51.2%

TIER 2


Aqua Spirit nerf
  • Attack speed: 0.74 -> 0.72

Usage rate: 30% Win rate: 51.2%


Zeus nerf
  • Attack speed: 2.22 -> 2.17

Pyro buff nerf
  • DPS: Unchanged
    • Damage: 26 -> 30
    • Attack speed: 1.94 -> 1.67

Reduced synergy with APS/MPS but more viable mid-late game (not as hard-countered by Safety Mole)

Usage rate: 19% Win rate: 52.6%

TIER 3


Violet nerf
  • Lightning Strike: Mana cost: 12 -> 10

Usage rate: 9% Win rate: 50.5%


Gateguard buff
  • DPS: 25.6 -> 25.9
    • Damage: 32 -> 35
    • Attack speed: 0.8 -> 0.74
  • Chaos Hound: Damage: 24 -> 25
  • Chaos Hound: Attack speed: 1.11 -> 1.14

Gateguard now clears wave 1 with no Snail


Harbinger nerf
  • Cerberus: Damage: 72 -> 75
  • Cerberus: Attack speed: 1.11 -> 1.14

Usage rate: 8% Win rate: 44.0%


Wileshroom buff
  • Attack speed: 0.95 -> 0.97

Canopie buff
  • Attack speed: 0.877 -> 0.89

Usage rate: 20% Win rate: 45.9%


Tempest buff
  • Damage: 31 -> 33

Usage rate: 6% Win rate: 45.5%

TIER 4


Ocean Templar buff nerf
  • Upgrade cost: 185 gold + 1 supply -> 175 gold + 1 supply
  • Resonance: Health regeneration: 30 -> 25

Usage rate: 33% Win rate: 49.0%


Head Chef buff nerf
  • Skull Stew: Mana cost: 14 -> 10
  • Skull Stew: Healing: 300 + 10% max health -> 400

Weaker synergy with big solo tanks. Stronger synergy with multiple DPS units.

Usage rate: 21% Win rate: 48.8%


Deathcap buff
  • Health: 3270 -> 3350

Usage rate: 11% Win rate: 49.4%

TIER 5


Doppelganger buff
  • Attack speed: 2 -> 2.08

Usage rate: 8% Win rate: 44.1%


Priestess of the Abyss buff
  • Damage: 34 -> 36

Usage rate: 12% Win rate: 46.9%


Whitemane nerf
  • Damage: 184 -> 180

Usage rate: 29% Win rate: 51.2%


Berserker buff
  • Attack speed: 1.52 -> 1.56

Usage rate: 14% Win rate: 47.4%

TIER 6


Fire Lord buff
  • Intellect: Mana restore: 10% -> 15%

Fenix buff nerf
  • Health: 3300 -> 3200
  • Intellect: Mana restore: 10% -> 15%

Usage rate: 27% Win rate: 48.2%


Lord Of Death buff nerf
  • Intellect: Mana restore: 10% -> 15%
  • Undead Dragon: Health: 800 -> 600
  • Undead Dragon: New ability: Devour - When this unit lands a killing blow, it heals for 15% of its max health

Hades buff nerf
  • Intellect: Mana restore: 10% -> 15%
  • Raise Imp: Mana cost: 15 -> 17
  • Imp: Devour - When this unit lands a killing blow, it heals for 15% of its max health

Usage rate: 26% Win rate: 51.5%

Intellect encourages you to get these fighters earlier, instead of just spamming them late game


Banana Bunk nerf
  • Damage: 79 -> 77

Banana Haven nerf
  • Damage: 53x3 -> 51x3

Usage rate: 40% Win rate: 52.9%

The Head Chef change should also indirectly nerf Banana Bunk/Haven

MERCENARIES


Mimic buff
  • Attack speed: 1 -> 1.03

Centaur buff
  • Health: 4000 -> 4050

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