New patch cycle: All future content or code-heavy patches will have patch notes released on Thursday or Friday with the patch itself being released on Monday, barring any unforeseen issues. This allows us to (1) collect more feedback, (2) test more extensively, and (3) have sufficient time to resolve things so there aren’t issues over the weekend. We’ll still release small bug fix and balance hotfix patches on various days of the week, but Monday will be our designated patch day for substantive patches.
V2.37 PATCH NOTES
NEW! MERCENARY
Ogre
- Cost: 200 mythium
- Income: 50
- Movement type: Ground
- Health: 2300 (Natural)
- Damage: 230 (Impact)
- Attack speed: 0.6
- Range: 150 (Melee)
Ability: Knock Out
Ogre’s first attack deals 400 bonus damage and stuns for 1.5 seconds. If the attack kills a target, the ability resets.
via Sketchfab
GAME FIXES
Friends List
- Added a tip/link if your friends list isn’t loading, to change your Steam profile to public
Bots
- Fixed a bug where bots would sometimes only build rats (they were accidentally picking the incomplete Nomad legion)
Pack Rat
- Fixed a bug where Treasure Hunt wouldn’t preserve added abilities (Hero, Villain, etc) after using Treasure Hunt
Matchmaking
- Now faster for players under 1500 rating, especially for players under 1100 rating
- Fixed a bug where the “find me a game ASAP” button wasn’t working for players rated 1500-1600
GAME BALANCE
Data context:
Displayed data is now for Mastermind only, as opposed to Mastermind + legions. Mastermind is a better reflection of a fighter’s power. Legion-specific data for fighters tends to be highly influenced by other units from that legion. For example, a weak fighter looks balanced if it’s part of a strong legion, or vice-versa. We also evaluate legion-specific data, but it is not displayed here.
The average usage rate of a fighter is 19%, and the average win rate is 50%. The majority of fighters are 49-51% win rate, and usage rate is often a better indicator of power. <50% win rate tends to mean overrated/overused and >50% win rate tends to mean underrated/underused. In the long run, everything converges to 50%. A 50% win rate fighter picked 10% of the time is likely weaker than a 50% win rate fighter picked 30% of the time because it is the optimal choice in more situations.
TIER 1
Bone Warrior
- Attack speed: 0.87 -> 0.84
Bone Crusher
- Health: 1050 -> 1030
Usage rate: 34% Win rate: 51.9%
Looter
- Attack speed: 0.833 -> 0.806
Usage rate: 23% Win rate: 51.2%
TIER 2
Aqua Spirit
- Attack speed: 0.74 -> 0.72
Usage rate: 30% Win rate: 51.2%
Zeus
- Attack speed: 2.22 -> 2.17
Pyro
- DPS: Unchanged
- Damage: 26 -> 30
- Attack speed: 1.94 -> 1.67
Reduced synergy with APS/MPS but more viable mid-late game (not as hard-countered by Safety Mole)
Usage rate: 19% Win rate: 52.6%
TIER 3
Violet
- Lightning Strike: Mana cost: 12 -> 10
Usage rate: 9% Win rate: 50.5%
Gateguard
- DPS: 25.6 -> 25.9
- Damage: 32 -> 35
- Attack speed: 0.8 -> 0.74
- Chaos Hound: Damage: 24 -> 25
- Chaos Hound: Attack speed: 1.11 -> 1.14
Gateguard now clears wave 1 with no Snail
Harbinger
- Cerberus: Damage: 72 -> 75
- Cerberus: Attack speed: 1.11 -> 1.14
Usage rate: 8% Win rate: 44.0%
Wileshroom
- Attack speed: 0.95 -> 0.97
Canopie
- Attack speed: 0.877 -> 0.89
Usage rate: 20% Win rate: 45.9%
Tempest
- Damage: 31 -> 33
Usage rate: 6% Win rate: 45.5%
TIER 4
Ocean Templar
- Upgrade cost: 185 gold + 1 supply -> 175 gold + 1 supply
- Resonance: Health regeneration: 30 -> 25
Usage rate: 33% Win rate: 49.0%
Head Chef
- Skull Stew: Mana cost: 14 -> 10
- Skull Stew: Healing: 300 + 10% max health -> 400
Weaker synergy with big solo tanks. Stronger synergy with multiple DPS units.
Usage rate: 21% Win rate: 48.8%
Deathcap
- Health: 3270 -> 3350
Usage rate: 11% Win rate: 49.4%
TIER 5
Doppelganger
- Attack speed: 2 -> 2.08
Usage rate: 8% Win rate: 44.1%
Priestess of the Abyss
- Damage: 34 -> 36
Usage rate: 12% Win rate: 46.9%
Whitemane
- Damage: 184 -> 180
Usage rate: 29% Win rate: 51.2%
Berserker
- Attack speed: 1.52 -> 1.56
Usage rate: 14% Win rate: 47.4%
TIER 6
Fire Lord
- Intellect: Mana restore: 10% -> 15%
Fenix
- Health: 3300 -> 3200
- Intellect: Mana restore: 10% -> 15%
Usage rate: 27% Win rate: 48.2%
Lord Of Death
- Intellect: Mana restore: 10% -> 15%
- Undead Dragon: Health: 800 -> 600
- Undead Dragon: New ability: Devour - When this unit lands a killing blow, it heals for 15% of its max health
Hades
- Intellect: Mana restore: 10% -> 15%
- Raise Imp: Mana cost: 15 -> 17
- Imp: Devour - When this unit lands a killing blow, it heals for 15% of its max health
Usage rate: 26% Win rate: 51.5%
Intellect encourages you to get these fighters earlier, instead of just spamming them late game
Banana Bunk
- Damage: 79 -> 77
Banana Haven
- Damage: 53x3 -> 51x3
Usage rate: 40% Win rate: 52.9%
The Head Chef change should also indirectly nerf Banana Bunk/Haven
MERCENARIES
Mimic
- Attack speed: 1 -> 1.03
Centaur
- Health: 4000 -> 4050