v2.40: Witch

Friday, October 12, 2018 Discuss on the forums

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Competitive News

  • New community-run tournament “Mastermind Lords” on November 24/25! Check out the tournament thread for details and sign-up instructions.
  • New community-run league starts on December 3! Check out the league thread for details and sign-up instructions.

NEW! Mercenary

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Witch

  • Cost: 200 mythium
  • Income: 50
  • Bounty: 40
  • Movement type: Ground
  • Health: 1800 (Swift)
  • Damage: 60 (Magic)
  • Attack speed: 1.25
  • Range: 400 (Ranged)
  • Mana: 15
  • Mana regeneration: 1/sec

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Ability: Necromancy

  • Restores 1 mana when a nearby unit dies, excluding Imps and Froggos

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Ability: Summon Froggo

  • Mana cost: 15

via Sketchfab

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Froggo

  • Bounty: 2
  • Movement type: Ground
  • Health: 300 (Arcane)
  • Damage: 20 (Pierce)
  • Attack speed: 0.91
  • Range: 250 (Ranged)

via Sketchfab

Game Improvements

Loading Screen

  • Fixed a case where a player would skip the loading screen, resulting in unpredictable game glitches
  • Fixed a rare case where your client would “reconnect” to another game in progress when your game server crashed during the loading screen
  • Minor optimization (Display Names are now fetched in a background task)

Matchmaking

  • Optimizations to how the matchmaker finds games

FairPlay

  • Fixed a few false-positive cases
  • Fixed a case where the in-game mute button wasn’t working
  • Improved warning messages

Egg Sack

  • Now correctly pulls lane aggro (for example, if you build a Harpy in the back, it will be aggroed)

Debugging

  • ”-bug” command can now be used in Global Chat

Chat

  • Improved timestamps to display local time and be more readable

Bots (v2.39a)

  • Fixed a bug where bots would push workers on the same wave the opponents sent
  • Fixed a bug where bots taking over for leavers sometimes wouldn’t build (and would actually cause the game to lag)
  • Now smarter about overbuilding & not pushing workers against a long save
  • Now smarter about placing sea serpents and harpies
  • Refactored & reorganized logs for future bot debugging

If are you interested in helping test bots in the future, type -bot in debug mode in a custom game to have a bot take over your lane.

Auras (v2.39a)

  • Fixed a bug where sometimes auras wouldn’t get applied if your lane aggroed too quickly (Aura targets are now computed at the start of the wave, rather than when the ability is cast)
  • Fixed a bug where units with multiple auras would only use the targets of the first aura (e.g. a Leviathan with Hero - the Hero aura would mistakenly only affect flying units)

FairPlay v2.39a)

  • Improved UI for when FairPlay is globally disabled (now hides alert status/mute status in lobby and in-game)

Chat Commands (v2.39a)

  • Fixed “-powerup” not showing the legion spell window

Game Balance

Legion Spells


Giant Snail buff
  • Health: 630 -> 650
  • Damage: 27 -> 28

Hero nerf
  • Heroism Aura: 6% damage and damage reduction -> 5%

Overwork nerf
  • Recovering workers: 30% reduction -> 40%

Venture buff
  • Gold cap 100 -> 120

Tier 1


Bone Warrior nerf
  • Skeletal Regeneration: 5% -> 4%


Fire Archer nerf
- Skeletal Regeneration: 5% -> 4%


Dark Mage nerf
  • Skeletal Regeneration: 5% -> 4%

Bone Crusher buff nerf
  • Health: 1010 -> 1060
  • Skeletal Regeneration: 5% -> 4%

The Bone Warrior line is monopolizing a lot of Forsaken’s power. Nerfing these units allows us to buff underperforming units, such as Gateguard and Nightmare.

Tier 2


Pyro buff nerf
  • Upgrade cost: 160 -> 180
  • Health: 1600 -> 1800
  • Damage: 30 -> 32

This change is intended to nerf Pyro opening only for Mech because it forces you to receive a Snail on 1 or send a Snail on 1 or 2 to afford the 4th worker on wave 2. The +3 income in Mastermind will give you just enough gold.


Harpy buff
  • Damage: 19 -> 20

Sky Queen nerf
  • Damage: 90 -> 88

The bug fix to auras indirectly buffed Harpy/Sky Queen, but that fix only happened 2 days ago, so we need more time to evaluate

Tier 3


Sea Serpent buff nerf
  • Health: 740 -> 580
  • Damage: 65 -> 74

Deepcoiler buff nerf
  • Health: 2200 -> 1720
  • Damage: 224 -> 256

This change should make Sea Serpent/Deepcoiler weaker when massed without nerfing their intended use as a flanker. If this change is ineffective, we have some ideas for a mini redesign.


Gateguard buff
  • Chaos Hound: 1.14 -> 1.18

Harbinger buff
  • Cerberus: Attack speed: 1.14 -> 1.18

Tier 5


Nightmare buff
  • Attack range: 100 -> 150

Doppelganger buff
  • Attack range: 100 -> 150

Mercenaries


Ogre buff
  • Damage: 230 -> 235

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