v2.40: Witch

10/12/2018 Discuss on the forums
October 12th, 2018

2018_1012_Witch.jpg

Competitive News

  • New community-run tournament "Mastermind Lords" on November 24/25! Check out the tournament thread for details and sign-up instructions.
  • New community-run league starts on December 3! Check out the league thread for details and sign-up instructions.

NEW! Mercenary


Witch_card_s.png

Witch
- Cost: 200 mythium
- Income: 50
- Bounty: 40
- Movement type: Ground
- Health: 1800 (Swift)
- Damage: 60 (Magic)
- Attack speed: 1.25
- Range: 400 (Ranged)
- Mana: 15
- Mana regeneration: 1/sec

Necromancy.png
Ability: Necromancy
- Restores 1 mana when a nearby unit dies, excluding Imps and Froggos

SummonFroggo.png
Ability: Summon Froggo
- Mana cost: 15

via Sketchfab

Froggo_card_s.png


Froggo
- Bounty: 2
- Movement type: Ground
- Health: 300 (Arcane)
- Damage: 20 (Pierce)
- Attack speed: 0.91
- Range: 250 (Ranged)

via Sketchfab

Game Improvements


Loading Screen
- Fixed a case where a player would skip the loading screen, resulting in unpredictable game glitches
- Fixed a rare case where your client would "reconnect" to another game in progress when your game server crashed during the loading screen
- Minor optimization (Display Names are now fetched in a background task)

Matchmaking
- Optimizations to how the matchmaker finds games

FairPlay
- Fixed a few false-positive cases
- Fixed a case where the in-game mute button wasn't working
- Improved warning messages

Egg Sack
- Now correctly pulls lane aggro (for example, if you build a Harpy in the back, it will be aggroed)

Debugging
- "-bug" command can now be used in Global Chat

Chat
- Improved timestamps to display local time and be more readable

Bots (v2.39a)
- Fixed a bug where bots would push workers on the same wave the opponents sent
- Fixed a bug where bots taking over for leavers sometimes wouldn’t build (and would actually cause the game to lag)
- Now smarter about overbuilding & not pushing workers against a long save
- Now smarter about placing sea serpents and harpies
- Refactored & reorganized logs for future bot debugging

If are you interested in helping test bots in the future, type -bot in debug mode in a custom game to have a bot take over your lane.

Auras (v2.39a)
- Fixed a bug where sometimes auras wouldn't get applied if your lane aggroed too quickly (Aura targets are now computed at the start of the wave, rather than when the ability is cast)
- Fixed a bug where units with multiple auras would only use the targets of the first aura (e.g. a Leviathan with Hero - the Hero aura would mistakenly only affect flying units)

FairPlay (v2.39a)
- Improved UI for when FairPlay is globally disabled (now hides alert status/mute status in lobby and in-game)

Chat Commands (v2.39a)
- Fixed "-powerup" not showing the legion spell window

Game Balance


Legion Spells

GiantSnail.png

Giant Snail green_arrow.png
- Health: 630 -> 650
- Damage: 27 -> 28

Hero.png
Hero red_arrow.png
- Heroism Aura: 6% damage and damage reduction -> 5%

Overwork.png
Overwork red_arrow.png
- Recovering workers: 30% reduction -> 40%

Venture.png
Venture green_arrow.png
- Gold cap 100 -> 120

Tier 1


BoneWarrior.png
Bone Warrior red_arrow.png
- Skeletal Regeneration: 5% -> 4%

FireArcher.png
Fire Archer red_arrow.png
- Skeletal Regeneration: 5% -> 4%

DarkMage.png
Dark Mage red_arrow.png
- Skeletal Regeneration: 5% -> 4%

BoneCrusher.png
Bone Crusher green_arrow.png red_arrow.png
- Health: 1010 -> 1060
- Skeletal Regeneration: 5% -> 4%

The Bone Warrior line is monopolizing a lot of Forsaken's power. Nerfing these units allows us to buff underperforming units, such as Gateguard and Nightmare.

Tier 2

Pyro.png
Pyro green_arrow.png red_arrow.png
- Upgrade cost: 160 -> 180
- Health: 1600 -> 1800
- Damage: 30 -> 32

This change is intended to nerf Pyro opening only for Mech because it forces you to receive a Snail on 1 or send a Snail on 1 or 2 to afford the 4th worker on wave 2. The +3 income in Mastermind will give you just enough gold.

Harpy.png
Harpy green_arrow.png
- Damage: 19 -> 20

SkyQueen.png
Sky Queen red_arrow.png
- Damage: 90 -> 88

The bug fix to auras indirectly buffed Harpy/Sky Queen, but that fix only happened 2 days ago, so we need more time to evaluate

Tier 3


SeaSerpent.png
Sea Serpent green_arrow.png red_arrow.png
- Health: 740 -> 580
- Damage: 65 -> 74

Deepcoiler.png
Deepcoiler green_arrow.png red_arrow.png
- Health: 2200 -> 1720
- Damage: 224 -> 256

This change should make Sea Serpent/Deepcoiler weaker when massed without nerfing their intended use as a flanker. If this change is ineffective, we have some ideas for a mini redesign.

Gateguard.png
Gateguard green_arrow.png
- Chaos Hound: 1.14 -> 1.18

Harbinger.png
Harbinger green_arrow.png
- Cerberus: Attack speed: 1.14 -> 1.18

Tier 5


Nightmare.png
Nightmare green_arrow.png
- Attack range: 100 -> 150

Doppelganger.png
Doppelganger green_arrow.png
- Attack range: 100 -> 150

Mercenaries

Ogre.png
Ogre green_arrow.png

- Damage: 230 -> 235

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