v2.42: Mastermind Variety, Game Balance

11/28/2018 Discuss on the forums
November 28th, 2018

2018_1128_patchnote.jpg

v2.42 Patch Notes


Loading Screen
- Fixed a rare case where the loading screen would get stuck (if the map file can’t be synced, it now falls back to locally cached map file)

Gameplay Fixes
- Fixed a rare case where your fighters would teleport twice to the catch area if a Froggo was spawned after you cleared

Mastermind Lords Trophies
- Imported Mastermind Lords trophies (designed by Seraphin and his friend). Trophies will be given out this patch

Localization
- Updated translations

Game Balance

Mastermind.png
Mastermind
- Extra weight given to some rolls to smooth out randomization and increase variety
-- The Mastermind guarantees we added (must have a Tier 1, Tier 6, Arcane, etc.) were great for buffing Mastermind and reducing the chance of getting a weak roll, but they’re bad for variety. For example, did you know you roll Peewee 50% of the time but Ranger only 20% of the time?
-- This change pulls everything closer to the average (30%). You'll still see Peewee more often than Ranger (because Peewee satisfies more Mastermind guarantees), but it won't be as extreme a discrepancy
-- Will be rolled more: Ranger, Harpy, APS, Honeyflower, Disciple, Tempest, Priestess of the Abyss, Warg, Nightmare, Bazooka, Sea Serpent, Butcher, Windhawk, Berserker
-- Will be rolled less: Peewee, Banana Bunk, Aqua Spirit, Gargoyle, Wileshroom

We know this change will impact the meta, so we're not going overboard with balance changes this patch.

Legion Spells

GiantSnail.png
Giant Snail green_arrow.png
- Health: 650 -> 670
- Damage: 28 -> 29

For the Snail memes

Tier 1


Seraphin.png
Seraphin green_arrow.png
- Attack speed: 0.95 -> 0.97

Devilfish.png
Devilfish red_arrow.png
- Attack speed: 0.95 -> 0.93

BoneWarrior.png
Bone Warrior red_arrow.png
- Attack speed: 0.84 -> 0.82

Looter.png
Looter red_arrow.png
- Attack speed: 0.81 -> 0.79

Tier 2


Bazooka.png
Bazooka green_arrow.png
- Health: 320 -> 350

Harpy.png
Harpy green_arrow.png
- Damage: 20 -> 21

Tier 3


Gateguard.png
Gateguard green_arrow.png
- Chaos Hound: Attack speed: 1.18 -> 1.23

Harbinger.png
Harbinger green_arrow.png
- Cerberus: Attack speed: 1.18 -> 1.23

Honeyflower.png
Honeyflower red_arrow.png
- Health: 1170 -> 1150

Tempest.png
Tempest green_arrow.png red_arrow.png
- Damage: 33 -> 32 (DPS: 36.7 -> 35.6)
- Machine Gunner: Damage: 10 -> 12 (DPS: 20 -> 24)

Keep in mind that Machine Gunner only hits ground units and has split focus.

Lioness.png
Lioness green_arrow.png
- Attack speed: 0.83 -> 0.855

AlphaMale.png
Alpha Male green_arrow.png
- Attack speed: 0.83 -> 0.855

Tier 6


Hydra.png
Hydra green_arrow.png
- Health: 2790 -> 2850

- Hydraling: Health: 930 -> 950

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