Legion Spells are in-game upgrades that boost your economy, empower your units, or provide other
benefits. At the start
of the game, all players are given the same three randomized Legion Spells. After wave 10 ends, you
must select and use
one Legion Spell before wave 11 spawns.
All Out Assault
+100 mythium, -20 income
Gain 50% of your spare gold at the end of the build phase on waves 11-13. You can save up to a maximum of 170 spare gold per wave.
Damages your king by 20% of current health, and +135 gold
You can't hire mercenaries or upgrade the king until after Wave 12 spawns. Then, +80 gold and +80 mythium. Mercenaries hired after/on wave 11 will be refunded.
Your future Snails are replaced by Giant Snails that have 200 bonus health and 9 bonus damage
Gives a fighter a buff that brings it back to life after it dies. It will revive with up to 1500 health.
Gives a fighter an aura that buffs the damage and defense of adjacently-built units by 5.5%
Summons Lizards to attack your lane opponent: 1x on Wave 11, 2x on Wave 12, and 3x on Wave 13. (No income). Also +45 Mythium.
+200 gold, -36 income
Gives a fighter an aura that buffs the mana regeneration of adjacently-built units by 0.4 per second.
Your workers gather mythium 60% faster until the end of wave 11. After that, they gather mythium 35% slower until the end of wave 12.
You can now sell fighters for a 90% refund for the rest of the game. Also, +80 gold.
Press the Attack
Gives a fighter +700 hp and an aura that buffs the health regeneration of all allies in a large area by 1% missing health until the fighter dies
Gives a fighter 8% attack speed and a 34% (17% for ranged) chance to stun its target for 2 seconds (0.3 to bosses)
Refund a fighter for full value + 85 gold
Heals your king by 10% + 15% of missing health, and +90 gold
Increases a fighter's ability damage by 55%.
Gives a fighter +1350 hp.
Gives a fighter an aura that grants 23% lifesteal and ability vamp to adjacently-built units
Pay up to 105 gold now. Receive 3x that amount when wave 12 ends.
Gives a fighter damage-amplifying attacks, increasing damage taken from all sources by 26% (13% for ranged)