Legion Spells are in-game upgrades that boost your economy, empower your units, or provide other benefits. At the start of the game, all players are given the same three randomized Legion Spells. After wave 10 ends, you must select and use one Legion Spell before wave 11 spawns.

All Out Assault

+100 mythium, -20 income


+100 gold

Dark Ritual

Damages your king by 20% of current health, and +130 gold


You can't hire mercenaries or upgrade the king until after Wave 12 spawns. Then, +80 gold and +80 mythium. Mercenaries hired after/on wave 11 will be refunded.

Giant Snail

Your future Snails are replaced by Giant Snails that have 210 bonus health and 9 bonus damage

Guardian Angel

Gives a fighter a buff that brings it back to life after it dies. It will revive with a maximum of 1500 health.


Gives a fighter an aura that buffs the damage and defense of adjacently-built units by 5.5%


+36 income

Lizard Army

Summons Lizards to attack your lane opponent: 1x on Wave 11, 2x on Wave 12, and 3x on Wave 13. (No income). Also +45 Mythium.


+200 gold, -36 income


Gives a fighter an aura that buffs the mana regeneration of adjacently-built units by 0.4 per second.


Your workers gather mythium 60% faster until the end of wave 11. After that, they gather mythium 35% slower until the end of wave 12.

Pawn Shop

You can now sell fighters for a 90% refund for the rest of the game. Also, +85 gold.

Press the Attack

+70 mythium


Gives a fighter +700 hp and an aura that buffs the health regeneration of all allies by 1% missing health until the fighter dies


Gives a fighter 8% attack speed and a 34% (17% for ranged) chance to stun its target for 2 seconds (0.3 to bosses)


Refund a fighter for full value + 90 gold


Heals your king by 10% + 15% of missing health, and +90 gold


Increases a fighter's ability damage by 52.5%.


Gives a fighter +1300 hp.


Gives a fighter an aura that grants 23% lifesteal and ability vamp to adjacently-built units


Pay up to 105 gold now. Receive 3x that amount when wave 12 ends.


Gives a fighter damage-amplifying attacks, increasing damage taken from all sources by 28% (14% for ranged)