ALPHA PROGRESS

Thursday, June 1, 2017 Discuss on the forums

Happy June, everyone!

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ALPHA PROGRESS

Alpha testing is a major success and will remain online until the game launches in beta/Early Access on Steam. Check out the alpha forums to read patch notes and get a glimpse of how the game is progressing.

For those interested in playtesting, keep in mind that the alpha is a part of development and access cannot be purchased. We’d like to involve as many people as possible and are currently sending out 200 alpha keys/week.

MAY ALPHA STATISTICS

Total players: 3 –> 698

Total games played: 24,211

Most hours played:

  • ithion - 229 hours
  • Jules - 156 hours
  • Lagartootemido - 133 hours
  • dtschhwk - 130 hours

Total bugs reported: 174

Total bugs resolved: 149

Total patches released: 22

NEW FEATURES

Visual indicators for attack and spell ranges

range indicators

Earth King and Sky King added with spells

New King

ENVIRONMENT IMPROVEMENTS

New cave for creature spawn area

Cave

Concept for worker area (work-in-progress)

Worker concept

MAY DEVELOPMENT HIGHLIGHTS

For a detailed list of changes, see the patch notes on the alpha forums.

DESIGN

  • Significant iteration on game design and balance
  • General improvements to the game client
  • Visual indicators for attack and spell ranges
  • Added smart pings

PROGRAMMING

  • Significant bug fixing and game stability improvements
  • Significant unit pathing and targeting improvements
  • General interface and usability improvements

ART

  • Added a cave for the creature spawn area
  • Improved the ground texture for the no-deploy areas
  • Concepted and started modeling the worker area

WEB

  • Created separate subforums for alpha feedback and bugs
  • Updated the game guide and added new images

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