V2.35: Pathing Fix, Balance Patch

Tuesday, August 14, 2018 Discuss on the forums

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Last patch before Lisk gets married. This is a balance-only patch because we don’t want to risk anything breaking anything critical while Lisk is gone. When Lisk comes back, we’ll be releasing two new mercenaries and four fighters (two tiers) from legion 6.

PATHING & TARGETING

  • Melee units are less likely to lock onto targets that are far away

This fixes some cases where a fighter placed on the side would travel across to the other side, when receiving a tanky mercenary (in front), because it was trying to hard to help out its ally. This unintended behavior likely came about as a combination of v2.33 pathing improvements as well as having tanky mercenaries spawn more in front.

GAME BALANCE

Starting this patch, we’re providing data context on why fighters are getting buffed or nerfed. We evaluate data at all rating brackets, and the specific data below is for 1600+ games.

Keep in mind the vast majority of fighters are 49-51% win rate, and usage rate is often a better indicator of power. <50% win rate usually means overrated/overused and >50% win rate usually means underrated/underused. In the long run, everything converges to 50%. A 50% win rate fighter picked 10% of the time is likely weaker than a 50% win rate fighter picked 30% of the time because it is the optimal choice in fewer situations.

Tier 1


Bone Warrior nerf
- Attack speed: 0.89 -> 0.88


Bone Crusher nerf
- Health: 1100 -> 1090

Very high usage (38%)
Average win rate (50%)


Buzz buff
- Attack speed: 1.11 -> 1.12


Consort buff
- Attack speed: 1.08 -> 1.09

Low usage (14%)
Low win rate (48%)


Peewee nerf
- Attack speed: 0.98 -> 0.97

High usage (29%)
High win rate (51%)

Tier 2


Aqua Spirit nerf
- Attack speed: 0.76 -> 0.75


Rogue Wave nerf
- Attack speed: 0.8 -> 0.79


Fire Elemental nerf
- Attack speed: 0.77 -> 0.76

High usage (31%)
Very high win rate (53%)

Tier 3


Windhawk buff
- Attack speed: 1.04 -> 1.06


Violet buff
- Lightning Strike: Damage: 140 -> 150

Very low usage (10%)
Low win rate (49%)


Gateguard buff
- Chaos Hound: Attack speed: 1.02 -> 1.06


Harbinger buff
- Cerberus: Attack speed: 1.02 -> 1.06

Very low usage (9%)
Very low win rate (43%)


Wileshroom buff
- Health: 1450 -> 1460


Canopie buff
- Health: 3750 -> 3780

Average usage (21%)
Very low win rate (45%)


Tempest buff
- Anti-air turret: Range: 350 -> 400

Very low usage (7%)
Average win rate (50%)

Tier 4


Grarl nerf
- Health: 1420 -> 1410 - Attack speed: 0.82 -> 0.81

Very high usage (40%)
Average win rate (50%)


Honeyflower buff
- Health: 1140 -> 1150

Low usage (11%)
Low win rate (48%)

Tier 5


Priestess of the Abyss buff
- Damage: 33x3 -> 34x3

Average usage (17%)
Low win rate (48%)


Doppelganger buff
- Attack speed: 1.85 -> 1.89

Very low usage (7%)
Very low win rate (46%)


Whitemane nerf
- Health: 4300 -> 4250

High usage (31%)
High win rate (51%)

Tier 6


Banana Haven nerf
- Health: 6050 -> 6000

Very high usage (40%)
High win rate (51%)


Doomsday Machine nerf
- Detonation: Damage: 170 -> 160

Average usage (22%)
Very high win rate (53%)

Mercenaries


Siege Ram nerf
- Health: 5700 -> 5650


Kraken buff
- Health: 6400 -> 6500

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