v4.02: Eternal Wanderer, Samurai Soul, Mastermind/Reroll Rework

Monday, July 29, 2019 Discuss on the forums

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Announcements

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Masters Cup IV

The fourth official Legion TD 2 tournament starts this Saturday at 9am PST / 6pm CEST. Tune in on Twitch: twitch.tv/LForward

Featuring:
- Ashton Butcher: current rank #1 and winner of Masters Cup II
- Kingdanzz: former rank #1 and winner of Masters Cups I, II, and III
- Akitos: former rank #1 and winner of Masters Cup I
- Lisk: maker of Legion TD and director of Legion TD 2
- Other players from the top 100

Tournament directed by Seraphin and casted by LForward.

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50% Off Sale

Legion TD 2 is on sale, starting now! Great opportunity to introduce the game to a friend. Have them check out the tournament stream if they’re curious what gameplay looks like!

v4.02 Patch Notes

NEW! Shrine Tier 4

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Eternal Wanderer

  • Cost: 125 gold
  • Health: 800 (Fortified)
  • Damage: 36 (Impact)
  • Attack speed: 0.9
  • Range: Melee

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Shallow Grave
Comes back to life 2 seconds after dying and gains 50% attack speed.

Guardian Angel procs at the same time as Shallow Grove, allowing there to be 2 Eternal Wanderers simultaneously.


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Samurai Soul

  • Upgrade: 275 gold
  • Health: 2500 (Fortified)
  • Damage: 112 (Impact)
  • Attack speed: 0.9
  • Range: Melee

https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25043759/681eda789eb8f86b1656d874ae8a51aee6800f35.png
Shallow Grave
Comes back to life 2 seconds after dying and gains 50% attack speed.

Guardian Angel procs at the same time as Shallow Grove, allowing there to be 2 Eternal Wanderers simultaneously.


Mastermind & Reroll Rework


Mastermind
  • Initial roll is now the same as in Season 3
    – You get 2 rerolls on wave 1
    – You start with +3 income. The first reroll costs 1 income. The second costs 2.


Reroll
- Number of rerolls: 5 -> 1
- Reroll design: Get 6 random units -> Get your current 6 units + 4 random units, then pick any 6

This places more emphasis on your starting roll, while still keeping the benefits of rerolling (clutch reroll, comeback potential, bailing you out of a bad/unfamiliar initial roll).

Game Fixes & Improvements

FairPlay
- Fixed a bug where if you were disconnected/afk for 4+ waves, but return and play the rest of the game and win, and it would count as a loss (now counts as a win)

New Emojis
:calculated: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25043759/c6536f7dff3965fdf8090fa0947112f3a827dd39.png
:mild_panic: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25043759/f2c859543fa24968b8e6633fa95ef3782146406b.png

Unit Models & Lifebar Size
- Scaled down models by about 20% (this does not affect pathing/targeting at all)
- Fixed selection circle scales for many units
- Lifebars/manabars are smaller (so they overlap less)

These changes should make it easier to follow what’s happening in the battle, without affecting any gameplay.

Smarter Bots
- Now use Nekomata’s Spirit Offering
- Now use Adapt (Devilfish/Seraphin) depending on the wave
- Now use Boost, Stimpack, Harden, Arm With Shuriken, and Shuriken Cyclone
- Now a bit smarter about opening builds
- Classic Queue Only: Fill bots now get +100 gold and +30 income after wave 10 to help them stay on value and not negatively warp the game

HUD
- Fixed a bug where saved HUD positions weren’t loading after restarting the game (they should load now)

Minor Gameplay
- Mastermind Autopicker: Added a few more fighter combos that it will prefer to take - Mastermind Rolls: Improved algorithm to prevent a rare case of getting a roll with no T1-T5 fort/natural fighters - Lost Chieftain: Now more likely to cast Gaia Shield on Doppelganger

Post-game Stats
- Builds tab: Now shows your final rolls next to your build - Builds tab: Now shows king upgrades

Codex
- Now shows “per gold” values next to hp and dps

Game Balance

Legion Spells


Embargo
  • Fixed a bug where Embargo couldn’t be used if you had upgraded King at any point in the game (instead of just on Wave 11 build phase)

Pawn Shop buff
  • Gold: +50 -> +75

Magician buff
  • Mana regeneration: 20% -> 22%

Savior buff nerf
  • Heal: 35% of missing health -> 10% + 15% of missing health

Villain buff
  • Damage amplification (melee): 17% -> 18%

Vampire buff nerf
  • Lifesteal and spell vamp: 25% -> 20%
  • Damage per second: 0.5% -> Removed

Damage penalty removed. We’d like to re-add it in the future after improvements to wave targeting priority. We know this hurts the synergy with Fenix, but it should help a lot with melee DPS units like Doppelganger.


Guardian Angel
  • Now persists more abilities such as: Harden, Boost, etc.
  • Now persists Nekomata stacks

Fighters


Fire Archer buff
  • Attack speed: 0.90 –> 0.94

Dark Mage buff nerf
  • Mind Warp: Attack speed: 50% -> 40%
  • Damage per second: 4% -> Removed

Damage penalty removed. We’d like to re-add it in the future after improvements to wave targeting priority.


Veteran buff
  • Health: 1410 -> 1450

Fire Elemental buff
  • Combustion: Damage: 35 -> 40

Nekomata nerf
  • Attack speed: 0.98 -> 0.96

Infiltrator nerf
  • Health: 800 –> 775
  • Max shuriken charges 5 –> 4

Orchid nerf
  • Health: 2740 -> 2660
  • Damage: 135 -> 133
  • Max shuriken charges 5 –> 4

Sea Serpent buff
  • Attack speed: 0.93 –> 0.95

Deepcoiler buff
  • Attack speed: 0.79 –> 0.80

Doppelganger nerf
  • When reviving from Guardian Angel, now recovers 70% bonus damage stacks instead of all 100% stacks

Azeria buff
  • Invigorate: Mana cost: 15 -> 14

Hades buff
  • Health: 3100 -> 3150
  • Starting mana: 50 -> 55

Fire Lord buff
  • Attack speed: 1.06 –> 1.08
  • Damage: 130 –> 134

Fenix buff
  • Attack speed: 1.06 –> 1.08

Mercenaries


Four Eyes buff
  • Attack speed: 2 -> 2.04

Centaur buff
  • Attack speed: 0.9 -> 0.92

Waves


Granddaddy (10) buff
  • Attack speed: 3.7 -> 3.85

Quill Shooter (11) nerf
  • Health: 1100 -> 1070


King buff
- On wave 6, the King now has 8% more attack and hp (other waves untouched)

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