New Stat: Leak Ratio
In-game scoreboard and post-game stats now show Leak Ratio, which is the number of waves you caused a significant leak (33%+) vs. the number of waves you leaked significantly
For example, a leak ratio of 5⁄2 means you caused your opponent to leak significantly on 5 waves, while you only leaked significantly on 2 waves.
The goal is to give positive feedback when making your opponent leak and give negative feedback when you leak.
New Feature: Saving & Loading Builds
- Type “-save” during any game to save your build as a line of text
- Type “-load” (in sandbox or after typing -debug in a custom game) to bring up a popup. Then paste the text and press confirm. Your saved build will be automatically built.
- You can also use these commands to share builds/positioning with other players
Fixes & Improvements
Chaos Cup - Assets added - Rewards will be distributed this patch
Bots - Now smarter about placing Antler/Whitemane and Grarl/Ocean Templar
Play Again button (in post-game screen) - Fixed a bug where it would lock you out of queue if you pressed it too quickly - Fixed a bug where it would accidentally show up for parties
Post-game stats - Now has a graph for player income per wave
Rolls - Fixed a bug where you could deploy fighters while still picking your roll - Disabled training workers while picking your initial roll (to prevent misclicks)
Matchmaking - Estimated queue time is more accurate now - Ranked: Now expands rating tolerance slightly if you’re waiting in queue for a long time - Classic: Tweaked so that the number of fill bots allowed increases gradually over time and maxes out at 4 fill bots, rather than spiking to up to 7 fill bots
Game Balance
Legion Spells
We’re nerfing some of the OP/staple spells and buffing some interactive spells, which are too niche right now
Dark Ritual
- Damage to king: 15% of current health -> 20% of current health
Lizard Army
- Mythium gain: 20 -> 25
Loan
- Income: -32 -> -34
Pawn Shop
- Sellback: 85% -> 90%
Everything is a delicacy now
Protector
- Protection Aura: 2 flat damage reduction + 10 regen -> 2 flat damage reduction + 8 regen
Vampire
- Vampirism Aura: Lifesteal & Spellvamp: 20% -> 18%
Fighters
Proton
- Attack speed: 1.25 -> 1.11
- Ionic Force: 1% damage per mana -> 20% attack speed per 10 mana
Atom
- Attack speed: 1.25 -> 1.11
- Ionic Force: 1% damage per mana -> 20% attack speed per 10 mana
Goal is to better reward players for keeping Protons/Atoms alive and utilizing the spell, while still allowing them to be early-game off tanks if desired
Kingpin
- Damage: 240 -> 200
- Elite Fisherman: 1 damage per mana -> 2 damage per mana
Make Kingpin great again
Leviathan
- Aerial Command: Damage: 4 + 15% -> 5 + 15%
Disciple
- Health: 1240 -> 1200
- NEW: Intellect: Restores 15% mana on kill
Starcaller
- Health: 3100 -> 3000
- NEW: Intellect: Restores 15% mana on kill
Goal is to make Disciple a viable opening and generally buff Disciple/Starcaller, so they can be leveraged more with other mana users
Whitemane
- Health: 4400 -> 4300
- Council: Damage reduction: 5 + 15% -> 5 + 15% (25% for Antlers)
Goal is to make Antler more viable mid and late game, rather than being a one-trick pony (upgrading into Whitemane)