v5.01: Legion Spell Update, Balance Changes

Wednesday, January 8, 2020 Discuss on the forums

2020_0107_Patchnote.jpg

Happy new year, everyone! Since we just got back from holiday break, we’re doing a small balance patch to improve legion spells and address some of the more glaring balance concerns.

Legion Spells

A lot of the power budget of these spells was unintentionally in the +500 health. Now they can be more specialized.

Hero.png
Hero green_arrow.png red_arrow.png
- Health gain: 500 -> 0
- Damage and damage reduction aura: 5% -> 7%

Magician.png
Magician green_arrow.png red_arrow.png
- Health gain: 500 -> 0
- Mana regen aura: 22% -> 27%

Sorcerer.png
Sorcerer green_arrow.png red_arrow.png
- Health gain: 500 -> 0
- Spell damage aura: 20% -> 27%

Vampire.png
Vampire green_arrow.png red_arrow.png
- Health gain: 500 -> 0
- Lifesteal and spell vamp aura: 18% -> 24%

Villain.png
Villain green_arrow.png red_arrow.png
- Health gain: 500 -> 0
- Damage amplification: 18% (13% for ranged) -> 25% (15% for ranged)
- Buff duration: 3 -> 1.5 seconds

Fighters

Proton.png
Proton green_arrow.png
- Attack speed: 1.02 -> 1
- Ionic Force: Attack speed per stack: 25% -> 30%

Atom.png
Atom green_arrow.png
- Attack speed: 1.02 -> 1
- Ionic Force: Attack speed per stack: 25% -> 30%

Proton and Atom were statistically very weak.

Honeyflower.png
Honeyflower red_arrow.png
- Health: 1220 -> 1250
- Fragrance: Damage: 11 + 0.15% -> 10 + 0.15%

Honeyflower was the strongest opening in the game. The nerf makes it significantly more vulnerable to Dragon Turtle on wave 2.

SoulGate.png
Soul Gate green_arrow.png
- Hellion: Damage: 45 -> 47
- Nightcrawler: Damage: 45 -> 47

HellGate.png
Hell Gate green_arrow.png
- Elite Hellion: Damage: 90 -> 94
- Elite Nightcrawler: Damage: 90 -> 94

The legion spell changes are also indirect buffs to Soul Gate and Hell Gate.

Other

Dragon Turtle
- Fixed a bug where it was spawning behind other tank mercenaries

Mastermind Rolls
- Priestess of the Abyss, Lord of Death, and Millennium no longer satisfy the arcane requirement because they are ranged DPS (if you get one of these, you’re guaranteed to get another arcane unit)

“Unbreakable” Trophy
- Collection value: 15 -> 3

When we first designed this trophy, hitting 10,000 fighter value was very rare. It’s now more common, especially in Classic games.

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