6.04: Maintenance & Balance

Monday, October 12, 2020 Discuss on the forums

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LIHL

  • The second season of the Legion TD 2 In-House League (LIHL) is underway!
  • Featuring 24 of the highest-ranked players in the game.
  • Follow along here.

Steeni Halloween Cup

  • Sign-up for the Steeni Halloween Cup is now open!
  • Prize pool: $300 + physical real silver trophy
  • To sign up, type /signup in Global Chat. The first 50 players will be guaranteed a spot; the rest will be waitlisted.
  • For details, see the tournament thread.

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Game Improvements

Mac Users
- Fixed a critical bug where the game would crash or have game-breaking graphical glitches in menu screens. If this fix doesn’t work for you, delete your Config/Options.ini file - ask in Discord if you need help.

FairPlay
- Fixed a display-only bug where players would get an AFK warning popup after a game finished if they AFK’ed at the victory/defeat screen

Audio Updates
- Various new UI sounds
- Various new ping sounds for leaking enemy lane as well as reaching enemy king (the goal is to have unique identities for each of these pings)

Game Balance

Legion Spells

AllOutAssault.png
All Out Assault red_arrow.png
- Income: -15 >> -20

All Out Assault was intended to be a way to end the game when ahead or a way to surprise your opponents when behind. We’re increasing the income penalty to emphasize that identity.

GiantSnail.png
Giant Snail red_arrow.png
- Health: 510 >> 490
- Damage: 22 >> 21

GuardianAngel.png
Guardian Angel red_arrow.png
- Maximum revive health: 2300 >> 2100

PressTheAttack.png
Press the Attack red_arrow.png
- Mythium: 75 >> 70

Protector.png
Protector green_arrow.png
- Bonus health: 600 >> 650

Pulverizer.png
Pulverizer green_arrow.png
- Percent chance to stun: 27% (15% for ranged) >> 32% (16% for ranged)

Sacrifice.png
Sacrifice green_arrow.png
- The +90 gold is now gained immediately, rather than after Sacrificing a unit

This makes Sacrifice viable to use on later waves. Thank you to IQ_199 for the suggestion

Sorcerer.png
Sorcerer red_arrow.png
- Ability damage: 20% >> 19%

Vampire.png
Vampire red_arrow.png
- Life steal and ability vamp: 22% >> 21%

Villain.png
Villain green_arrow.png
- Damage amplification: 27% (15% for ranged) >> 30% (15% for ranged)

Fighters

Peewee.png Veteran.png
Peewee / Veteran red_arrow.png
- Now considered ranged when boosted

This is technically a bug fix but also a situational nerf with Villain and Pulverizer and against wave 9 and Siege Ram

Proton.png Atom.png
Proton / Atom red_arrow.png
- Synergy with Sacred Steed / Pegasus nerfed by 17%

Win rate: 52.6%
Pick rate: Average

Nekomata.png
Nekomata red_arrow.png
- Attack speed: 0.91 >> 0.88

Win rate: 52.4%
Pick rate: High

Grarl.png
Grarl red_arrow.png
- Damage: 74 >> 72

Grarl remains the highest pick rate unit in the game with a solid win rate. Delicacy (90% sell) is what makes the unit fun/versatile/unique, so we’re intentionally nerfing base stats instead of Delicacy

Win rate: 50.4%
Pick rate: Very high

SacredSteed.png Pegasus.png
Sacred Steed / Pegasus green_arrow.png red_arrow.png
- Attack speed: 0.88 >> 0.86
- Mana Blessing / Mana Miracle self-buff: Attack speed: 30% >> 40%

Buffed when paired with no mana units; otherwise, slightly nerfed

Win rate: 50%
Pick rate: Very high

Zeus.png
Zeus green_arrow.png
- Health: 900 > 930
- Damage: 19 >> 20

Win rate: 48.5%
Pick rate: Average

Ranger.png
Ranger green_arrow.png
- Attack speed: 1.09 > 1.12

Win rate: 48.6%
Pick rate: Low

DesertPilgrim.png
Desert Pilgrim red_arrow.png
- Chain Heal: 120 >> 115

LostChieftain.png_
Lost Chieftain green_arrow.png
- Gaia Shield: Health: 1300 >> 1350

Win rate: 49.7%
Pick rate: High

Fatalizer.png
Fatalizer green_arrow.png
- Health: 6000 >> 6100
- Damage: 92 >> 94

Win rate: 48.9%
Pick rate: Low

GreatBoar.png
Great Boar green_arrow.png
- Health: 3230 >> 3250
- Damage: 62 >> 63

RedEyes.png
Red Eyes green_arrow.png
- Health: 8130 >> 8200
- Damage: 156 >> 159

Win rate: 49%
Pick rate: Very low

SoulGate.png
Soul Gate green_arrow.png
- Hellion: Health: 1000 >> 1060
- Nightcrawler: Health: 500 >> 530

HellGate.png
Hell Gate green_arrow.png
- Elite Hellion: Health: 2500 >> 2700
- Elite Hellion: Attack speed: 1.79 >> 1.82
- Elite Nightcrawler: Health: 1250 >> 1350
- Elite Nightcrawler: Attack speed: 1.47 >> 1.49

Win rate: 47%
Pick rate: Very low

Millennium.png
Millennium green_arrow.png
- Damage: 344 >> 350

DoomsdayMachine.png
Doomsday Machine green_arrow.png
- Health: 5450 >> 5550
- Damage: 825 >> 850
- Detonation: Damage: 100 >> 120

Win rate: 48.5%
Pick rate: Very low

Waves

QuillShooter.png
(11) Quill Shooters green_arrow.png
- Attack speed: 0.79 >> 0.81

KillerSlug.png
(14) Killer Slugs red_arrow.png
- Health: 2020 >> 1980

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