6.05: Shop & Guilds

Saturday, November 28, 2020 Discuss on the forums


The moment we’ve all been waiting for: SHOP & GUILDS are here! Before diving into the details, we wanted to reflect on how the game has evolved over the years.

LTD2_Timeline (1).jpg

As a 4-person indie team, we’re thankful to have such a supportive community and are excited to continue growing and improving the game. Cheers!

Now, let’s talk about the shop and guilds. The shop offers a variety of character skins, collectible cards, mastermind options, and special builders… with more to come!


The shop uses two currencies: essence and premium essence. Essence is earned by playing games. Essence gain is enabled in ranked, classic, featured, play vs. AI, and custom games with multiple human players. You can also gain essence via:

  • First win of the day
  • Beating the Weekly Challenge
  • Leveling up
  • High behavior score
  • Selling cards
  • Hosting tournaments

You will keep all essence you’ve accumulated before the shop’s release

Premium essence can be purchased in the shop. It can also be gained by:

  • Leveling up your guild
  • Winning tournaments



Cards are collectibles that have a chance of dropping each time you get a kill. Cards increase your collection value and can be used as avatars, sold for essence, or donated to your guild.

Card drops are enabled in ranked, classic, featured, and play vs. AI. Each game you play without finding a card gives you 1 pity point. Each pity point increases your drop rate by 1%. For example, after 150 games without a card, you will have +150% (or 2.5x) drop rate.

This patch also introduces 39 new cards. Instead of being standalone avatars, all waves now have cards, including Scorpion King, Giant Quadrapus, Legion King, and Blob.

Duplicate cards now have special value. 3 cards of the same type give the card a silver trim, and 10 cards give it a gold trim. When that card is equipped, the special trim applies to your avatar and everywhere your avatar is displayed, including your profile and in-game.

CardExample_1_small.png CardExample_2_small.png

Secret Cards

Secret cards are a very rare type of card that have a chance of dropping when certain events happen in game. As a sneak peek, here are some events:

This is Fine
Has a chance to drop when all players leak 80%+

C H O N K Y Nekomata
Has a chance to drop when Nekomata devours 10 enemies on the same wave

The rest of the events are hidden and can only be discovered as players find secret cards, or as they are revealed by the card trader (more on that soon).


Card Trader

The card trader is Legion TD 2’s newest addition to the family. Every week, he offers 24 random cards with the following rarities: 10 uncommon, 7 rare, 4 epic, 2 legendary, 1 secret. When you unlock a card, you receive one of the 24 cards at random, each with equal probability. May the odds be ever in your favor.

Hovering that week’s secret card will reveal how to achieve it in-game, but your best chance is with the card trader.


Mastermind Options

Mastermind options are a new gameplay mechanic that allow you to spec into different playstyles. This mechanic replaces the ability to pay income to reroll on wave 1. Each game, you select one mastermind option:

  • Redraw: +3 income, and you may redraw your initial roll up to two times for free
  • Lock-in Fighter: +3 income, and you may lock-in a fighter of your choice
  • Greed: +5 income


Redraw is similar to old mastermind, with the advantage of being able to redraw for free (instead of paying income). It’s recommended if:

  • You have strong preferences for certain rolls
  • You liked mastermind as it was
  • Multiple units synergize with one of the available legion spells

Lock-in Fighter is the default option and something all players start with. It’s recommended if:

  • There’s a unit you can’t live without
  • You’re still learning all the units
  • A unit synergies with one of the available legion spells

Greed is greed. It’s recommended if:

  • You’re versatile and can play with any roll
  • You live life on the edge

Mastermind options are unlockable with essence to help players progress and learn mastermind at a good pace. Veteran players will be able to unlock all mastermind options immediately.

Special Builders

Special builders can be picked in place of a legion or mastermind. They are playable in classic, featured, play vs. AI, and custom games. On release, the shop offers Chaos and Hybrid builders, and we plan to design more.


  • Start with a random roll. One fighter from each tier
  • At the start of every battle phase, get a new random roll
  • +5 income


  • Build tiers instead of fighters. Each time you build a tier, get a random fighter from that tier
  • Cost of each tier is lower than the average cost of each fighter in that tier
  • Sell units for 80% instead of 60%. Sell Eggsack for 95%

All players that are currently level 5+ are given the Chaos and Hybrid builders for free.


Guilds are a way to form communities, compete, and earn rewards. Each guild member has a role:

  • Leader: The top dog. Can perform all guild-related actions.
  • Officer: Can invite new members, kick members, and edit member titles
  • Member

Guilds also have levels. Each time a guild member is added, wins a game, or donates a card, your guild gains experience. You and your guild earn rewards as your guild levels up. Fully unlocked guilds have custom titles, custom emblems, and a maximum of 30 members. At level 10 and for each subsequent level, every member of your guild earns 100 premium essence.


When a player donates a card to their guild, the player gains Contribution. Contribution permanently increases your essence gain. The donated card contributes to the guild’s level and can be used as the guild’s avatar. 15 or 50 of the same card gives the guild’s avatar a silver or gold trim.


Guild Emblems

Guild emblems are customizable images that show up in-game for all guild members at the bottom of your lane. Use responsibly.


Guild Wars

Guild Wars occur every Saturday from 9am to 1pm PST (6pm to 10pm CET). During Guild Wars, each time you win a ranked, classic, or featured game, your guild earns victory points:

  • 5 victory points for each of your first three wins
  • 15 victory points for your fourth win

You can earn victory points playing solo, partying with guild members, or partying with non-guild members. The ten guilds with the most victory points earn guild experience and bragging rights. The winning guild earns more experience and a spot on the Guild War wins leaderboard.

The first Guild War begins Saturday December 12 at 9am PST / 6pm CET.

For players in Asian and Oceanic time zones, we understand these hours aren’t ideal for you and plan to host some future events at more favorable times.


Skins are special cosmetic changes to units. Depending on the skin’s tier, this includes a new texture design, new VFX, and a different model with new accessories. On release, the shop offers 28 skins with the following rarities: 6 standard, 16 rare, 2 epic, and 4 Kickstarter-exclusive… with more to come!


We’re so happy to bring you the shop and guilds. Any money spent goes directly towards improving the game and allows us to continue working full-time on Legion TD 2. Thank you for your support.


Steam Promotion
On December 4th, starting at 10am PST / 7pm CET, Legion TD 2 will be featured on the front page of Steam. We’re expecting an influx of new players, returning players, and increased activity. If you can play or stream on the weekend of December 4th-6th, it would be awesome!


** Masters Cup 7**
The Masters Cup is our semi-annual official Legion TD 2 tournament. Compete against the world’s best players!

  • Free sign-up
  • $500 prize pool + in-game badges for top 3 teams
  • Select games are streamed and casted

Sign up as a team or individually. Must be 1700+ Elo. The first 60 players to sign up will be guaranteed a spot; the rest will be waitlisted. See the official tournament thread for details and sign-up instructions.

To watch, tune in to twitch.tv/ltd2 on December 12 and 13 at 6pm CET / 9am PST.

Weekly Legion Smash
SourLemon is hosting a tournament every Sunday at 5am PST / 2pm CET

  • Two 5€ Steam gift cards to the winning team
  • Must be Bronze, Silver, or Gold rank to participate

Last week’s tournament was a huge success. Limited spots available, so sign up as a team now.

[CoRe] Gaming Tournament
Previent from CoRe Gaming is hosting a tournament on Sunday, December 6 at 10am PST / 7pm CET

  • Two $10 Steam gift cards to the winning team
  • Must be Bronze, Silver, or Gold rank to participate

Limited spots available, so sign up as a team now.

Patch Notes

Game Improvements

Dodging Games
- FairPlay penalty doubled
- Elo penalty: 4 >> 6

We’re seeing too much intentional game dodging, especially in high Elo

Special Commands
- Added -damage and -damagetaken commands, in addition to -dps and -lifetime. Type them in-game during the build phase
- Fixed a bug with -dps not working properly for units with summons
- You can now click a build in the Postgame Builds tab to copy it to your clipboard. To load it, start a Sandbox game, type -load, and paste the text in

- Now smarter about using Pyro
- Now smarter about playing against Giant Snail
- Now smarter about properly valuing when an enemy player Treasure Hunts
- Takeover bots: Fixed a bug where they would be too eager to place a new aura instead of upgrading an existing one
- Takeover bots: Slightly stronger preference to upgrade existing fighters instead of building new ones

Weekly Challenge
- Scoring system changed to count 1 point for each 1 extra gold (should be easier to understand this way)
- Fixed a bug where selling a Hydra crashed the game
- Fixed a bug where Grarl, King Claw, and Ocean Templar accidentally used Delicacy instead of 100% Sell

- The Steam page is now translated into Korean

If you’d like to help improve in-game translations, please visit LegionTD2.com/translate

- Added numbers and additional details to pre-selection tooltips for Giant Snail, Hero, Magician, Protector, Pulverizer, Sorcerer, Vampire, and Villain

Game Coach
- Now smarter about when to suggest training fewer workers

- Improved clarity of warnings to help players improve their behavior

- Improved lighting during build phase (less intense blue light)

- Added a sound for Pulverize
- Improved transitions between background music & special themes

Country Flags
- Added new icons, which are optimized for smaller resolutions. Should be smoother looking than the previous ones.

- Fixed leak % calculation for wave 21 (it was based on health before, but is now correctly based on bounty)
- Fixed a profile bug where “New!” text would display excessively when switching between different accounts on the same computer
- Inviting to party now no longer requires an extra confirmation (it was unintended to have the extra confirmation screen)
- Fixed a bug where post-game Power Score wouldn’t take into account mythium that you sent during the final wave (that the game ended on) after the wave already spawned
- Fixed a very rare bug where the wave wouldn’t be treated as cleared after all enemies died. Thank you to n0rserman for the bug report

Game Balance

Chaos Builder green_arrow.png
- You now get new rolls at the start of this wave’s battle phase instead of the start of next wave’s build phase. This gives you more time to plan ahead

Dual Building green_arrow.png
- Haste: Attack speed buff to enemy units: 5% >> 3%

King green_arrow.png
- Now smarter about target selection on waves 5, 10, 15, 20, and 21
- Fixed a bug where Judgment would fail to cast in some situations on the 4v4 map

Legion Spells

Lizard Army green_arrow.png
- Mythium: +35 >> +40

Giant Snail red_arrow.png
- Health: 490 >> 470
- Damage: 21 >> 20

Guardian Angel red_arrow.png
- Maximum life on revive: 2100 >> 1900

Hero red_arrow.png
- Damage and damage reduction: 6.5% >> 6.25%

Pawn Shop green_arrow.png
- Gold: +80 >> +85

Protector green_arrow.png
- Health: 650 >> 700
- Protection Aura: Regeneration: 0.5% >> 0.6%
- No longer works on revived Eternal Wanderer and Samurai Soul
- Fixed a bug where the Protector buff would remain on summoned units even if they were no longer in aura range or the aura caster died

Pulverizer green_arrow.png
- Now also gains +10% attack speed

Magician red_arrow.png
- Mana regeneration: 22% >> 21%

Sorcerer red_arrow.png
- Ability damage: 19% >> 18%

Titan red_arrow.png
- Health: 1350 >> 1300
- No longer works on revived Eternal Wanderer amd Samurai Soul

Vampire red_arrow.png
- Lifesteal and ability vamp: 21% >> 20%


Buzz red_arrow.png
- Anaphylaxis: Damage: 60 >> 50

Pick rate: Average
Win rate: 50.8%

Masked Spirit red_arrow.png
- Health: 180 >> 160

False Maiden red_arrow.png
- Health: 710 >> 670

Hell Raiser red_arrow.png
- Health: 1590 >> 1500

Pick rate: High
Win rate: 53%

Proton red_arrow.png
- Health: 160 >> 150

Atom red_arrow.png
- Health: 830 >> 780

Pick rate: High
Win rate: 51%

Angler green_arrow.png
- Health: 450 >> 460
- Attack speed: 0.877 >> 0.9

Pick rate: Very low
Win rate: 49.7%

Nekomata green_arrow.png
- Attack speed: 0.88 >> 0.9

Partially reverting Nekomata’s last nerf

Pick rate: High
Win rate: 48.5%

Zeus green_arrow.png
- Health: 930 >> 950

This brings Zeus back to the health it had when it was a stronger opening, notably in high Elo

Pyro green_arrow.png red_arrow.png
- DPS: unchanged
-- Damage: 38 >> 19
-- Attack speed: 1.22 >> 2.44

This change makes Pyro a bit stronger on its own but more vulnerable to Safety Mole. It also thematically brings Pyro back as a fast-attacking flamethrower

Pick rate: Low
Win rate: 50.4%

Sky Queen green_arrow.png
- DPS: 70.7 >> 72.5
-- Damage: 92 >> 87
-- Attack speed: 0.77 >> 0.83

A higher base attack speed also allows Sky Queen to ramp up faster

Pick rate: Very low
Win rate: 50.6%

Sea Serpent red_arrow.png
- Health: 580 >> 570
- Attack speed: 0.91 >> 0.89

Pick rate: High
Win rate: 51.4%

Gateguard.png Harbinger.png
Gateguard / Harbinger green_arrow.png
- Mana regen increased by 10%

Pick rate: Average
Win rate: 47.1%

Leviathan green_arrow.png red_arrow.png
- Damage: 50 >> 65
- Aerial Command: Damage increase: 6 + 18% >> 18%

Aerial Command is way too strong, especially for being on a tier 3 fighter and stacking twice

Pick rate: Low
Win rate: 51.7%

Violet red_arrow.png
- Lightning Strike: Damage: 120 + 0.3% (0.15% to bosses) >> 120 + 0.1% (0.05% to bosses)

Pick rate: High
Win rate: 52.6%

Wileshroom green_arrow.png red_arrow.png
- Health: 1700 >> 1740
- DPS: 46 >> 45
-- Damage: 54 >> 53
-- Attack speed: 0.87 >> 0.85

Canopie green_arrow.png
- Health: 4300 >> 4400

Pick rate: High
Win rate: 49%

Sacred Steed red_arrow.png
- DPS: 29.3 >> 27.5
-- Damage: 34 >> 33
-- Attack speed: 0.86 >> 0.83

Pegasus green_arrow.png red_arrow.png
- Health: 2500 >> 2550
- Attack speed: 0.86 >> 0.83

Pick rate: Extremely high
Win rate: 49.2%

Lost Chieftain green_arrow.png
- Gaia Shield: Health gain: 1350 >> 1500
- Fixed a bug where Gaia Shield would be wrongly cast on summoned units when built near the top of the lane

Pick rate: Average
Win rate: 47.2%

MPS green_arrow.png
- Health: 2180 >> 2300
- Damage: 92 >> 95

Pick rate: Average
Win rate: 50%

Head Chef green_arrow.png
- Health: 3050 >> 3400
- Damage: 112 >> 124

Pick rate: High
Win rate: 47.2%

Sand Badger red_arrow.png
- Health: 2550 >> 2520

_Pick rate: High
Win rate: 52.2%

A light change, as the wave 7 and 14 nerfs indirectly nerf Sand Badger_

**Ocean Templar green_arrow.png red_arrow.png**
- Health: 2000 >> 2200
- Damage: 160 >> 165
- Resonance: 2% max health regeneration >> 1% missing health regeneration + 20% damage reduction from magic damage

Pick rate: Extremely High
Win rate: 49.5%

Priestess of the Abyss red_arrow.png
- Health: 970 >> 950

As players have learned how to position Priestess, she has become one of the strongest openings in the game in high Elo. With nerfs to other strong openings like Atom and a shift in power from wave 7 to 8, we’re doing some small preemptive nerfs to her

Pick rate: Average
Win rate: 50%

Berserker red_arrow.png
- Attack speed: 1.26 >> 1.23

Fatalizer green_arrow.png
- Health: 6100 >> 6280

Shifting some power from Berserker to Fatalizer

Pick rate: Average
Win rate: 51.2%

Hydra red_arrow.png
- Health: 2670 >> 2610
- Damage: 114 >> 111
- Hydraling: Health 890 >> 870
- Hydraling: Damage: 38 >> 37

Pick rate: Low
Win rate: 54.2%

Millennium green_arrow.png
- DPS: Unchanged
-- Damage: 350 >> 300
-- Attack speed: 0.41 >> 0.48

Doomsday Machine green_arrow.png
- Health: 5550 >> 5600
- DPS: 347 >> 351
-- Damage: 850 >> 740
-- Attack speed: 0.41 >> 0.48
- Detonation: Now correctly deals 120 damage to flying units (wrongly dealt 100 damage)

Pick rate: Very Low
Win rate: 50.5%

Fenix green_arrow.png
- Health: 4250 >> 4300
- Damage: 290 >> 295

Pick Rate: Low
Win rate: 49.1%

Red Eyes green_arrow.png
- Health: 8130 >> 8300
- Damage: 159 >> 161
- Thunderous Charge: Damage increased by 2.5%

Pick rate: Very low
Win rate: 50.4%


Witch green_arrow.png
- Witchcraft: Now also gains mana when Imps die


(7) Sludges red_arrow.png
- Attack speed: 0.7 >> 0.69

(8) Kobras green_arrow.png
- Attack speed: 1.11 >> 1.12

(14) Killer Slugs red_arrow.png
- Health: 1980 >> 1950

(17) Metal Dragons green_arrow.png
- Attack speed: 1.68 >> 1.695

(19) Dire Toads green_arrow.png
- Attack speed: 2.7 >> 2.74

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