7.06: Game Balance & Translations

Monday, May 10, 2021 Discuss on the forums

2021_0507_GameBalanceTranslation.jpg

Translation Improvements

  • Made translating the game significantly easier by removing thousands of rows. Many duplicates have been removed, and many translations now reference each other, reducing the burden of work on translators.
  • Released Norwegian!
  • Deprecated Spanish (Castilian). The Spanish translation should be neutral/international.

If you can contribute, please visit LegionTD2.com/translate and read the instructions. We’re a 4-person indie team, so your help is instrumental in getting the game ready for full launch this year.

Released Languages:

  • Chinese (Simplified) - 97% complete
  • Chinese (Traditional) - 75%
  • Dutch - 85%
  • French - 99%
  • German - 95%
  • Japanese - 60%
  • Korean - 99%
  • Latvian - 75%
  • Norwegian - 90%
  • Polish - 90%
  • Portuguese (Brazilian) - 90%
  • Russian - 97%
  • Spanish - 96%
  • Swedish - 80%
  • Turkish - 90%

Unreleased Languages:

  • Arabic - 1% complete
  • Bulgarian - 2%
  • Croatian - 2%
  • Czech - 25%
  • Danish - 30%
  • Finnish - 20%
  • Greek - 0%
  • Hungarian - 15%
  • Indonesian - 7%
  • Italian - 0%
  • Lithuanian - 0%
  • Persian - 1%
  • Portuguese (European) - 0%
  • Romanian - 15%
  • Slovak - 2%
  • Slovenian - 8%
  • Ukrainian - 0%
  • Vietnamese - 5%
  • If your language is not listed here, contact Jules in the Discord

Steam Page:

  • Chinese - 100% complete
  • Spanish - 100%
  • All other languages - 0%

Game Improvements

Server Risk Mitigation

  • Our backup matchmaker (when Microsoft PlayFab matchmaker is down) now supports parties.
  • Implemented Safety Mode for when there are server issues: 50% rating gain and 0% rating loss.

MVP Score

  • Increased for players who pressure opponents (by saving, instead of income sending)
  • Significantly increased for players who are pressured by opponents
  • Fixed a bug where MVP Score overly rewarded king upgrades

Taglines

  • You can now set your tagline in your profile by clicking your existing tagline
  • Typing /tagline now brings up an input dialogue box

Improvements & Fixes

  • Trophies: Fixed a bug where win/rating-based trophies were sometimes missing
  • Chat: Messages that are received while picking legion, mastermind variant, etc. (before you get into game) are now re-sent once you get fully in-game.
  • After level ~5, players will receive a friendly Inbox message to consider reviewing the game on Steam. This only happens once.
  • Fixed some In-Game Coach cases
  • Steam Friends: You can now see some in-game information
  • Wave 21: Fixed a bug where the map was revealed after the first wave
  • Profile: Fixed a bug where Tactician accidentally included pure-kingup sends
  • Tab Scoreboard: Fixed a bug where resources would be a little slow to update
  • 4v4 Map: Fixed a bug where a unit that reached the cave too early would be warped to the catch area instead of the bottom of lane
  • Fixed a rare bug where a game would have various glitches (missing loading screen panels, missing mythium received messages, and other glitches)
  • Fixed a rare bug where Angler or Bounty Hunter had their mana reset
  • Catch Area: Warped fighters spawn in a ~30% tighter box to make it less likely for some fighters to not get aggroed when catching leaks
  • Animations: Fixed some cases where a stationary unit would appear like it was walking
  • Rendering: Fixed a bug where unit “artifacts” would flicker across the screen when warping/teleporting
  • Graphics: Fixed a bug where super-effective VFX were either appearing delayed or not at all
  • Graphics: Fixed a bug where some VFX would appear discolored
  • Custom Games: Fixed a game-breaking bug when playing with asymmetric matchups

Game Balance

Damage Minimum
- Minimum: 3 >> 0

(only affected Green Devil on wave 3 and Safety Mole in some situations)

The damage minimum was an unnecessary and somewhat hidden mechanic that harmed the gameplay purpose of Safety Mole.

SkyKing.png
King green_arrow.png red_arrow.png
- Health on waves 7 and 8: +5%
- Health on wave 9 and 18: -5%
- Giant Slayer: 20% >> 18%
- AOE damage on waves 13+: -5% scaling to -15%
- Chained Frost AOE damage on waves 1-9: +3%
- Upgrade Spell: 8.5% >> 9%
- Upgrade Attack: 8.5% >> 8%

Too many games are going to late game, especially wave 21, in 2v2 and 4v4. Leaks on late game waves will now be more lethal.

Mastermind.png
Mastermind
- No longer your only source of impact damage: Chained Fist, Butcher
- Redraw: Starting income bonus: 4 >> 3

After the buff a few patches ago, Redraw became ubiquitous in high Elo and made each game less unique and fun. Reverting the buff to shift back towards a Greed meta. We have plans to improve the design of Redraw in the future.

Legion Spells

GuardianAngel.png
Guardian Angel red_arrow.png
- Maximum health: 1750 >> 1650

Protector.png
Protector green_arrow.png
- Regeneration: 0.8% >> 1%

Fighters

Peewee.png
Peewee green_arrow.png
- Booster: Attack speed increase: 95% >> 105%

Angler.png
Angler red_arrow.png
- Health: 470 >> 420
- Damage: 23 >> 20

Kingpin.png
Kingpin green_arrow.png red_arrow.png
- Health: 4400 >> 4900
- Big Game Hunter: removed

Big Game Hunter was so powerful early game, it pigeonholed players into only building 1 Kingpin. We tried to encourage multiple Kingpins by over-buffing Angler, but that caused players to use Anglers for raw stats and not upgrade them. These changes allow Anglers to be built in the mid game and for players to build Kingpins later in the game.

Harpy.png
Harpy red_arrow.png
- Damage: 16 >> 15

SkyQueen.png
Sky Queen green_arrow.png
- Damage: 65 >> 67

Shifting some power from Harpy into Sky Queen. Harpy is currently outperforming Sky Queen in most situations.

GreenDevil.png
Green Devil green_arrow.png red_arrow.png
- Attack speed: 1.37 >> 1.34
- Effective health on wave 3 increased by 4% due to removal of the damage minimum

SacredSteed.png Pegasus.png
Sacred Steed / Pegasus green_arrow.png red_arrow.png
- Adjusted mana synergies with Mana Blessing and Mana Miracle as follows:
- Harpy: +50%
- Zeus: +25% and improved cast responsiveness at max mana
- Proton: +18%
- Fire Archer: +17%
- Dark Mage: +14%
- Desert Pilgrim: +11%
- Gateguard: +8%
- Azeria: -6%
- Arc of Justice: -6%
- Starcaller: -10%

Canopie.png
Canopie green_arrow.png
- Health: 4700 > 4800

EternalWanderer.png
Eternal Wanderer red_arrow.png
- Health: 790 >> 770
- DPS: 31.1 >> 30.8
-– Damage: 38 >> 37
-– Attack speed: 0.82 >> 0.83

Butcher.png
Butcher green_arrow.png
- Health: 1230 >> 1270

HeadChef.png
Head Chef green_arrow.png
- Health: 3400 >> 3500

LostChieftain.png
Lost Chieftain red_arrow.png
- Damage: 210 >> 203
- Gaia Shield: Model size now increases with each stack for maximum meme potential

OceanTemplar.png
Ocean Templar green_arrow.png
- Resonance: Healing: 1.5% >> 1.75%

Yozora.png
Yozora green_arrow.png
- Health: 1500 > 1530
- Damage: 46 >> 47

Compensation buff for the change to Safety Mole

Disciple.png
Disciple green_arrow.png
- Mana regeneration increased by 8%

RadiantHalo.png ArcOfJustice.png
Radiant Halo / Arc of Justice red_arrow.png
- Attack speed: 1.12 >> 1.08

BananaBunk.png
Banana Bunk red_arrow.png
- Damage: 74 >> 70

BananaHaven.png
Banana Haven red_arrow.png
- Damage: 63 >> 60

Hades.png
Hades red_arrow.png
- Health: 3150 >> 3100
- Damage: 160 >> 158
- Thanatos
-– Health: 2030 >> 2000
-– Damage: 254 >> 250

SoulGate.png
Soul Gate green_arrow.png
- Hellion
-– Health: 1020 >> 1060
-– Attack speed: 1.43 >> 1.45
- Nightcrawler:
-– Health: 510 >> 530
-– Attack speed: 1.175 >> 1.19

HellGate.png
Hell Gate green_arrow.png
- Elite Hellion: Health: 2600 >> 2660
- Elite Nightcrawler: Health: 1300 >> 1330

Mercenaries

SafetyMole.png
Safety Mole green_arrow.png
- Safety Aura: Damage minimum: 3 >> 0 (can now theoretically reduce damage to 0)

Ogre.png
Ogre green_arrow.png
- Health: 2750 >> 2800

GhostKnight.png
Ghost Knight green_arrow.png
- Damage: 190 >> 195

Waves

Hopper.png
(3) Hoppers green_arrow.png red_arrow.png
- DPS: Unchanged
-- Damage: 7 >> 8
-- Attack speed: 0.95 >> 0.83

Adjustment so that Green Devil isn’t overpowered on wave 3 after removing the damage minimum.

Maccabeus.png
(20) Maccabeus green_arrow.png
- Damage: 170 >> 175
- Insatiable Hunger: Health gain on kill: 125 >> 150

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