Welcome to the Grove

Friday, July 1, 2016 Discuss on the forums

July 1st, 2016

Happy July, everyone!

Remember to sign up for the closed beta if you haven’t already. We’re limiting the number of people in the closed beta and also raffling out prizes to those that sign up, so earlier is better! The game launches at the end of this year.

The Grove legion is completed!

The Grove is an enchanted garden, home to thousands of species of flora and fauna. Its inhabitants resemble creatures that could have been imagined by a child, evoking the feeling of “too good to be true.” Most organisms, notably the plants, are magnificently and brightly colored. But as beautiful as things look, beware the dangers that lie in the brush or beneath the flower.

The Grove legion is one of four legions (races) that will be available when the game launches, and more will be designed over time.

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Deathcap and Canopie from the Grove legion

We’re upgrading our art!

As an independent game studio, we’re choosing to invest most of our resources into designing and balancing the game and making sure it’s fun. But having good art is important too, which is why we hired Drakhas. Drakhas is a young, talented artist from Istanbul who is also an avid gamer and fan of Legion TD 2. Here’s a taste of what you can expect:

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Butcher from the Forsaken legion (early stage design)

Gameplay footage of the Legion TD2 demo!

The Legion TD 2 pre-alpha demo launched last month to just 100 Kraken+ Kickstarter backers. We want to thank everyone that shared their thoughts about the demo. Your feedback will make a big difference in improving the full game. For those of you that didn’t get to play or see the demo, check out this awesome community-made footage:

Frazzz is a professional content creator at Smash Gaming and Legion TD 2 fan from the UK:

LForward is a veteran Legion TD player, streamer, and Legion TD 2 forum moderator from Germany:

Recent Highlights

Development is moving along nicely. Here’s what Lisk and I have been up to over the last month:

  • Released our first playable content in the form of a pre-alpha demo
  • Released the Grove legion and working on their 3D models and animations
  • Hired a new artist, who is creating 2D concept art for the Forsaken legion
  • Designing a next-gen matchmaking system, called Prophet, to ensure fair and quickly formed matches
  • Converting gameplay systems from singleplayer to multiplayer (continued)
  • Developing validation and benchmarking tools to optimize the game (continued)

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